Ghostrick Doll
DARK 2

Ghostrick Doll

  • Archetype:
  • Ghostrick

  • ATK:
  • 300

  • DEF:
  • 1200

  • View:
  • 3369




Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 53
Deck 56

Ghostrick Doll — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 56 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Ghostrick Doll is a Level 2 body that is gated by needing a Ghostrick monster to Normal Summon, and its flip effect converts into a Ghostrick Special Summoned from the Deck, so it reliably turns one Ghostrick on the field into a second body plus a small amount of card advantage. Its real strength is the 170-deck, 25-archetype footprint and the very high co-occurrence with core Ghostrick partners, which confirms it is a staple engine piece; it does not earn points for its 300 ATK or 1200 DEF. Its weak interaction (a soft End Phase flip that also hits opponent monsters) and the lack of any recorded combo boards keep the score in the mid-50s.

Axis scores

Axis Score Evidence
Accessibility 50 Cannot be Normal Summoned without a Ghostrick monster, but it is played in 170 of 170 recent decks at 1.84 average copies, so access is live once the archetype is established (observed; no starter role/searched-for role combo data).
Combo & Conversion 55 Flip effect Special Summons one Ghostrick from the Deck with Level at most the number of monsters flipped, converting one body into a board of Ghostricks (verified text; magnitude inferred, no combo examples supplied).
Resource Economy 55 The flip effect is a Deck-to-field Special Summon, giving a net +1 body with no GY refuel or repeated advantage (verified text; inferred).
Effect & Interaction 35 End Phase flip of all face-up monsters to Defense Position is soft disruption that also hits the opponent's monsters and is easy to play around (verified text; inferred).
Material Utility 40 A Level 2 DARK Spellcaster is a usable low-Level material body, but the text does not state a material role and no material role combo data is supplied (inferred).
Resilience & Flexibility 40 Once-per-turn face-down repositioning and a flip-based trigger give some recovery across turns, but the card is weak once the Ghostrick board is removed (verified text; inferred).
Deck-Building Efficiency 65 Runs 1 to 3 copies in decks with no garnet or lock beyond the Ghostrick Normal Summon restriction, which is a mild self-locking condition (observed copies distribution; verified text).

Calculation

Weight profile: 0.7 Starter + 0.3 Extender. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts one Ghostrick on the field into an additional Ghostrick Special Summoned from the Deck
  • Staple across 170 recent decks with 25 distinct archetypes
  • Core partners (Angel of Mischief, Scare, Mansion) co-occur in 80 to 99 percent of its decks

Weaknesses

  • Normal Summon restriction means it needs an established Ghostrick board
  • No recorded combo boards to confirm starter or payoff behavior
  • Weak standalone interaction and a flip effect that hits the opponent's monsters too

Counters / choke points

  • Board-wide removal or floodgates that stop the Ghostrick engine before the flip
  • Negation of the flip trigger (for example a Ghostrick-independent hand trap)

Best use

Starter / Combo enabler. Decks: Ghostrick. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Normal Summon gated by a Ghostrick monster; once-per-turn face-down repositioning; flip effect Special Summons a Ghostrick from the Deck with Level at most the number flipped
  • Observed: Present in 170 recent decks at 1.84 average copies, with 25 distinct archetypes; Top partners co-occur in 74 to 99 percent of its decks; Ghostrick archetype inclusion 66.7 percent across the StatisticsCard sample
  • Inferred: Starter/enabler role from the Deck-to-field summon; Mild resource and interaction value from the flip effect; Material usability from a Level 2 DARK body
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)











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